---
title: "Design’s New Frontier\u0026#58; The IRL Era"
description: "Explore how the IRL era is transforming tech startups, as mobile technology bridges digital and physical worlds. Key insights on designing for real-world interactions."
categories: ["trends"]
keywords: ["IRL era","mobile technology","user experience design","real-world interactions","Square","Uber","Amazon","mobile app development","backend integrations"]
ai_summary: "Explore how the IRL era is reshaping tech startups by merging mobile technology with real-world experiences."
date: 2013-04-26
lastmod: 2026-07-28
canonical_url: https://www.tomtunguz.com/the-irl-era/
author: "Tomasz Tunguz"
---

<p>When the neologism was popularized in 2004 by Tim O'Reilly, the words Web 2.0 captured a desire for the web to become interactive. It was a description of a movement towards social media and engaging users on the web. But more than an idea, it carried a design aesthetic which focused on the user, user experience and engagement. After all, users wouldn’t participate on a hostile site.</p>

<p>We’re no longer in the Web 2.0 age - look no further than the Google Trends data to prove the point - but the relentless pursuit of the best user experience lives on in a new era, the IRL (in real life) era.</p>

![image](https://res.cloudinary.com/dzawgnnlr/image/upload/q_auto/f_auto/w_auto/image_102_438371080) 

<p>The IRL era is all about mating technology and the real world. IRL means paying for a coffee with a mobile phone that never leaves your pocket (Square), or pressing a button on an app to order a taxi pickup (Uber), or checking into a flight using a mobile barcode (Passbook), or unlocking your home’s front door with a button (Lockitron), or scanning an in-store barcode to find an item cheaper on the web and buying it with 1-click (Amazon) or changing your commute route because of a bad accident (Google Now).</p>

<p>When backend software meets the real world through a mobile phone, that’s an IRL experience. The payments systems are in place, the integrations with airlines and taxis and inventory systems and physical things like locks exist.</p>

<p>IRL apps require radical simplicity in their design. Otherwise, they simply won’t be used. As a result, these apps are single purpose and do just one thing well.</p>

<p>Because they are the bridge between a physical and a digital world, IRL apps also require a mastery of many different skills: radically simple mobile design, backend and API integrations, mobile application development ability, business development for key partnerships, and mobile app distribution to reach users.</p>

<p>In Web 2.0, web pages and social interactions on the internet became accessible - and that was a pretty big wave. But the possibilities for engaging users IRL, where they spend the majority of their time are so much larger.</p>

    
